SOCCER

FULL TIME
1.1 - All match markets are based on the result at the end of the 90 minutes regular time; this includes any added injury time or various stoppage time, but does not include any extra time (such as, or like, golden goal) and penalties.
1.2 - If the referee properly blows the end for match before the 90 expected minutes of play have been actually spent, this final result will be considered valid for all intents. This rule does not apply to matches played on two 40-minute halves, or if a communication that should have been made by the bookmaker is still missing: in these cases, these bets will be void.
1.3 - For any unplayed, postponed or unfinished match resumed or played within the 48 hours following that match itself, every bet previously accepted will stay the same. For any unplayed, postponed or unfinished match not resumed or played within the 48 hours following that match itself, every markets will be set as void.
1.4.1 - User must predict which team will win the match:
1 - Home team wins the match;
X - The match ends in a draw;
2 - Away team wins the match.
HALF TIME
1.4.2 - User must predict which team will win the first-half:
1 - Home team wins the first-half;
X - The first-half ends in a draw;
2 - Away team wins the first-half.
SECOND HALF
1.4.3 - User must predict which team will win the second-half:
1 - Home team wins the second-half;
X - The second-half ends in a draw;
2 - Away team wins the second-half.
10MIN RESULT 
1.4.4 - User must predict which team will take the lead inthe first 10 minutes of the match:
1 - Home team take the lead in the first 10 minutes of the match;
X - The first ten minutes end in a draw;
2 - Away team take the lead in the first 10 minutes of the match.
DOUBLE CHANCE
1.5.1 - User must predict which team will win or draw the match, choosing two differents outcomes in a single odd:
1X - Home team wins the match, or it ends in a draw;
12 - Home or away team wins the match indifferently;
X2 - Away team wins the match, or it ends in a draw.
DOUBLE CHANCE FIRST HALF
1.5.2 - User must predict which team will win or draw the first-half, choosing two differents outcomes in a single odd:
1X - Home team wins the first-half, or it ends in a draw;
12 - Home or away team wins the first-half indifferently;
X2 - Home team wins the first-half, or it ends in a draw.
DOUBLE CHANCE SECOND HALF
1.5.3 - User must predict which team will win or draw the second-half, choosing two differents outcomes in a single odd:
1X - Home team wins the second-half, or it ends in a draw;
12 - Home or away team wins the second-half indifferently;
X2 - Home team wins the second-half, or it ends in a draw.
HANDICAP
1.7.1 - User must predict which team will win the match, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the advantage is given by numbers written in parentheses: for example, (0:1) indicates that away team has a goal in advantage, while (1:0) indicates that home team has a goal in advantage, and so on. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1(0:1) - Home team wins the match with a difference of 2 or more goals:
HX(0:1) - Home team wins the match with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the match, or it ends in a draw.
H1(0:2) - Home team wins the match with a difference of 3 or more goals:
HX(0:2) - Home team wins the match with an exactly difference of 2 goals;
H2(0:2) - Home team wins the match with an exactly difference of 1 goal, or the away team wins the match, or it ends in a draw;
H1(0:3) - Home team wins the match with a difference of 4 or more goals;
HX(0:3) - Home team wins the match with an exactly difference of 3 goals;
H2(0:3) - Home team wins the match with a difference of 2 or less goals, or the away team wins the match, or it ends in a draw;
H1(1:0) - Home team wins the match, or it ends in a draw;
HX(1:0) - Home team wins the match with an exactly difference of 1 goal;
H2(1:0) - Away team wins the match with a difference of 2 or more goals;
H1(2:0) - Home team wins the match, or the away team wins the match with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the match with an exactly difference of 2 goals;
H2(2:0) - Away team wins the match with a difference of 3 or more goals;
H1(3:0) - Home team wins the match, or the away team wins the match with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the match with an exactly difference of 3 goals;
H2(3:0) - Away team wins the match with a difference of 4 or more goals.
HANDICAP FIRST-HALF
1.7.2 - User must predict which team will win the first-half, knowing exactly the same rules applied for the full-time handicap:
H1(0:1) - Home team wins the first-half with a difference of 2 or more goals:
HX(0:1) - Home team wins the first-half with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the first-half, or it ends in a draw.
H1(0:2) - Home team wins the first-half with a difference of 3 or more goals:
HX(0:2) - Home team wins the first-half with an exactly difference of 2 goals;
H2(0:2) - Home team wins the first-half with an exactly difference of 1 goal, or the away team wins the first-half or it ends in a draw;
H1(0:3) - Home team wins the first-half with a difference of 4 or more goals;
HX(0:3) - Home team wins the first-half with an exactly difference of 3 goals;
H2(0:3) - Home team wins the first-half with a difference of 2 or less goals, or the away team wins the first-half, or it ends in a draw;
H1(1:0) - Home team wins the first-half, or it ends in a draw;
HX(1:0) - Home team wins the first-half with an exactly difference of 1 goal;
H2(1:0) - Away team wins the first-half with a difference of 2 or more goals;
H1(2:0) - Home team wins the first-half, or the away team wins the first-half with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the first-half with an exactly difference of 2 goals;
H2(2:0) - Away team wins the first-half with a difference of 3 or more goals;
H1(3:0) - Home team wins the first-half, or the away team wins the first-half with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the first-half with an exactly difference of 3 goals;
H2(3:0) - Away team wins the first-half with a difference of 4 or more goals.
HANDICAP SECOND-HALF
1.7.3 - User must predict which team will win the second-half, knowing exactly the same rules applied for the full-time handicap:
H1(0:1) - Home team wins the second-half with a difference of 2 or more goals:
HX(0:1) - Home team wins the second-half with an exactly difference of 1 goal,;
H2(0:1) - Away team wins the second-half, or it ends in a draw.
H1(0:2) - Home team wins the second-half with a difference of 3 or more goals:
HX(0:2) - Home team wins the second-half with an exactly difference of 2 goals;
H2(0:2) - Home team wins the second-half with an exactly difference of 1 goal, or the away team wins the second-half or it ends in a draw;
H1(0:3) - Home team wins the second-half with a difference of 4 or more goals;
HX(0:3) - Home team wins the second-half with an exactly difference of 3 goals;
H2(0:3) - Home team wins the second-half with a difference of 2 or less goals, or the away team wins the second-half, or it ends in a draw;
H1(1:0) - Home team wins the second-half, or it ends in a draw;
HX(1:0) - Home team wins the second-half with an exactly difference of 1 goal;
H2(1:0) - Away team wins the second-half with a difference of 2 or more goals;
H1(2:0) - Home team wins the second-half, or the away team wins the second-half with an exactly difference of 1 goal, or it ends in a draw;
HX(2:0) - Away team wins the second-half with an exactly difference of 2 goals;
H2(2:0) - Away team wins the second-half with a difference of 3 or more goals;
H1(3:0) - Home team wins the second-half, or the away team wins the second-half with a difference of 2 or less goals, or it ends in a draw;
HX(3:0) - Away team wins the second-half with an exactly difference of 3 goals;
H2(3:0) - Away team wins the second-half with a difference of 4 or more goals.
UNDER/OVER
1.8.1 - User must predict whether the total amount of goals scored in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the match;
Over (0.5) - 1 or more goals are scored during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER FIRST-HALF
1.8.2 - User must predict whether the total amount of goals scored in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the first-half;
Over (0.5) - 1 or more goals are scored during the first-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER SECOND HALF
1.8.3 - User must predict whether the total amount of goals scored in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the second-half;
Over (0.5) - 1 or more goals are scored during the second-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER HOME TEAM
1.8.4 - User must predict whether the total amount of goals scored only by home team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by home team during the match;
Over (0.5) - 1 or more goals are scored by home team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER AWAY TEAM
1.8.5 - User must predict whether the total amount of goals scored only by away team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by away team during the match;
Over (0.5) - 1 or more goals are scored by away team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
DRAW NO BET
1.9.1 - User must predict which team will take the lead in the match; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1 - Home team wins the match;
DNB2 - Away team wins the match.
DRAW NO BET FIRST-HALF 
1.9.2 - User must predict which team will take the lead in the first-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1FH - Home team wins the first-half; 
DNB2FH - Away team wins the first-half.
DRAW NO BET SECOND-HALF
1.9.3 - User must predict which team will take the lead in the second-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1SH - Home team wins the second-half;
DNB2SH - Away team wins the second-half.
HT/FT 1X2
1.10.1 - User must predict which team will win each and every half:
1/1 - Home wins both halves;
X/1 - The first-half ends in a draw, home team wins the match;
2/1 - Away team wins the first-half, home team wins the match;
1/X - Home wins the first-half, but the match ends in a draw;
X/X - The match ends in a draw in both halves;
2/X - Away team wins the first-half, the match ends in a draw;
1/2 - Home team wins the first-half, away team wins the match;
X/2 - The first-half ends in a draw, away team wins the match;
2/2 - Away team wins both halves.
HT/FT (DC)
1.10.2 - User must predict which team will win each and every half, choosing the DC (Double Chance) market in both halves:
1X/1X - Home team wins the first half, or it ends in a draw, and home team also wins the match, or it ends in a draw;
1X/12 - Home team wins the first half, or it ends in a draw, while home or away team wins the match indifferently;
1X/X2 - Home team wins the first half, or it ends in a draw, while the away team wins the match, or it ends in a draw;
12/1X - Home or away team wins the first half indifferently, while home team wins the match, or it ends in a draw;
12/12 - Home or away team wins only the first half, or only the second half, or both halves indifferently;
12/X2 - Home or away team wins the first half indifferently, while away team wins the match, or it ends in a draw;
X2/1X - Away team wins the first half, or it ends in a draw, while home team wins the match, or it ends in a draw;
X2/12 - Away team wins the first half, or it ends in a draw, while home or away team wins the match indifferently;
X2/X2 - Away team wins the first half, or it ends in a draw, and away team also wins the match, or it ends in a draw.
HT/FT 1X2 + DC
1.10.3 - User must predict which team will win each and every half, choosing the 1X2 market for the first-half and the DC (Double Chance) market for the second-half:
1/1X - Home team wins the first-half, and home team wins the match, or it ends in a draw;
1/12 - Home team wins the first-half, while home or away team wins the match indifferently;
1/X2 - Home team wins the first-half, while away team wins the match, or it ends in a draw;
X/1X - The first-half ends in a draw, while home team wins the match, or it ends in a draw;
X/12 - The first-half ends in a draw, while home or away team wins the match indifferently;
X/X2 - The first-half ends in a draw, while away team wins the match, or it ends in a draw;
2/1X - Away team wins the first-half, while home team wins the match, or it ends in a draw;
2/12 - Away team wins the first-half, while home or away team wins the match indifferently;
2/X2 - Away team wins the first-half, and away team wins the match, or it ends in a draw.
HT/FT DC + 1X2
1.10.3 - User must predict which team will win each and every half, choosing the 1X2 market for the second-half and the DC (Double Chance) market for the first-half:
1X/1 - Home team wins the first-half, or it ends in a draw, and home team wins the match;
1X/X - Home team wins the first-half, or it ends in a draw, while the match ends in a draw;
1X/2 - Home team wins the first-half, or it ends in a draw, while away team wins the match;
12/1 - Home or away team wins the first-half indifferently, while home team wins the match;
12/X - Home or away team wins the first-half indifferently, while the match ends in a draw;
12/2 - Home or away team wins the first-half indifferently, while away team wins the match;
X2/1 - Away team wins the first-half, or it ends in a draw, while home team wins the match;
X2/X - Away team wins the first-half, or it ends in a draw, while the match ends in a draw;
X2/2 - Away team wins the first-half, or it ends in a draw, while away team wins the match.
MULTIGOL
1.11.1 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M1-5 - Between 1 & 5 goals;
M1-6 - Between 1 & 6 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M2-5 - Between 2 & 5 goals;
M2-6 - Between 2 & 6 goals;
M3-4 - Between 3 & 4 goals;
M3-5 - Between 3 & 5 goals;
M3-6 - Between 3 & 6 goals;
M4-5 - Between 4 & 5 goals;
M4-6 - Between 4 & 6 goals;
M5-6 - Between 5 & 6 goals;
M7+ - 7 or more goals.
MULTIGOL HOME
1.11.2 - User must predict if the total amount of goals scored by home team in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M3-4 - Between 3 & 4 goals;
MULTIGOL AWAY
1.11.3 - User must predict if the total amount of goals scored by away team in the entire match belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M1-4 - Between 1 & 4 goals;
M2-3 - Between 2 & 3 goals;
M2-4 - Between 2 & 4 goals;
M3-4 - Between 3 & 4 goals.
MULTIGOL FIRST-HALF
1.11.4 - User must predict if the total amount of goals scored in the first-half belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M2-3 - Between 2 & 3 goals;
MULTIGOL SECOND-HALF
1.11.5 - User must predict if the total amount of goals scored in the second-half belongs to some certain ranges:
M1-2 - Between 1 & 2 goals;
M1-3 - Between 1 & 3 goals;
M2-3 - Between 2 & 3 goals.
MULTIGOL + 1X2
1.11.6 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges and which team will win the match, combining both markets in only one odd:
1& 1-2 - Home team wins the match, total goals scored between 1 & 2;
1& 1-3 - Home team wins the match, total goals scored between 1 & 3;
1& 1-4 - Home team wins the match, total goals scored between 1 & 4;
1& 2-3 - Home team wins the match, total goals scored between 2 & 3;
1& 2-4 - Home team wins the match, total goals scored between 2 & 4;
1& 2-5 - Home team wins the match, total goals scored between 2 & 5;
1& 3-4 - Home team wins the match, total goals scored between 3 & 4;
1& 4-5 - Home team wins the match, total goals scored between 4 & 5;
1& 5-6 - Home team wins the match, total goals scored between 5 & 6;
X& 0-2 - The match ends in a draw, total goals scored between 0 & 2;
X& 2-4 - The match ends in a draw, total goals scored between 2 & 4;
X& 4-6 - The match ends in a draw, total goals scored between 4 & 6;
2& 1-2 - Away team wins the match, total goals scored between 1 & 2;
2& 1-3 - Away team wins the match, total goals scored between 1 & 3;
2& 1-4 - Away team wins the match, total goals scored between 1 & 4;
2& 2-3 - Away team wins the match, total goals scored between 2 & 3;
2& 2-4 - Away team wins the match, total goals scored between 2 & 4;
2& 2-5 - Away team wins the match, total goals scored between 2 & 5;
2& 3-4 - Away team wins the match, total goals scored between 3 & 4;
2& 4-5 - Away team wins the match, total goals scored between 4 & 5;
2& 5-6 - Away team wins the match, total goals scored between 5 & 6.
MULTIGOL + DC
1.11.7 - User must predict if the total amount of goals scored in the entire match belongs to some certain ranges and which team will win or draw the match, combining both markets in only one odd:
1X & 1-2 - Home team wins the match, or it ends in a draw, total goals scored between 1 & 2;
12 & 1-2 - Home or away team win the match indifferently, total goals scored between 1 & 2;
X2 & 1-2 - Away team wins the match, or it ends in a draw, total goals scored between 1 & 2;
1X & 2-3 - Home team wins the match, or it ends in a draw, total goals scored between 2 & 3;
12 & 2-3 - Home or away team win the match indifferently, total goals scored between 2 & 3;
X2 & 2-3 - Away team wins the match, or it ends in a draw, total goals scored between 2 & 3;
1X & 3-4 - Home team wins the match, or it ends in a draw, total goals scored between 3 & 4;
12 & 3-4 - Home or away team win the match indifferently, total goals scored between 3 & 4;
X2 & 3-4 - Away team wins the match, or it ends in a draw, total goals scored between 3 & 4.
GG/NG
1.12.1 - User must predict if both teams score at least 1 goal in the match or not.
GG - Both teams score at least 1 goal apiece in the match;
NG - Both teams do not score at all or at least one team does not score in the match.
GG/NG FIRST-HALF
1.12.2 - User must predict if both teams score at least 1 goal in the first-half or not:
GGFT - Both teams score at least 1 goal apiece in the first-half;
NGFT - Both teams do not score at all or at least one team does not score in the first-half.
GG/NG SECOND-HALF
1.12.3 - User must predict if both teams score at least 1 goal in the second-half or not:
GGSH - Both teams score at least 1 goal apiece in the second-half;
NGSH - Both teams do not score at all or at least one team does not score in the second-half.
GG/NG SPECIAL
1.12.4 - User must predict if one or both teams score at least 1 goal in both halves:
GG1H+NG2H - Both teams score at least 1 goal apiece in the first-half, while both teams do not score at all or at least one team does not score in the second-half;
NG1H+GG2H - Both teams do not score at all or at least one team does not score in the first-half, while both teams score at least 1 goal apiece in the second-half;
NG1H+NG2H - Both teams do not score at all or at least one team does not score in both halves;
GG1H+GG2H - Both teams score at least 1 goal apiece in both halves.
GG/NG + UNDER/OVER [X]
1.12.5 - User must predict if both teams score at least 1 goal in the match or not, and whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, combining both markets in only one odd:
GG & Un [2.5] - Both teams score at least 1 goal apiece in the match, and exactly 2 goals are scored during the match;
GG & Ov [2.5] - Both teams score at least 1 goal apiece in the match, and more than 2 goals are scored during the match;
NG & Un [2.5] - Both teams do not score at all or at least one team does not score in the match, and not more than 2 goals are scored during the match;
NG & Ov [2.5] - Both teams do not score at all or at least one team does not score in the match, and more than 2 goals are scored during the match.
GG/NG + ODD/EVEN
1.12.6 - User must predict if both teams score at least 1 goal apiece in the match or not, and if the toal amount of the goal scored will be an odd number or an even number, combining both markets in only one odd:
GG & Even - Both teams score at least 1 goal apiece in the match, the final result is an even number;
GG & Odd - Both teams score at least 1 goal apiece in the match, the final result is an odd number;
NG & Even - Both teams do not score at all or at least one team does not score in the match, the final result is an even number;
NG & Odd - Both teams do not score at all or at least one team does not score in the match, the final result is an odd number.
1X2 + UNDER/OVER [X]
1.13.1 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1&Ov[X] - Home team wins the match, and more than [X] must be scored during the entire match;
X&Ov[X] - The match ends in a draw, and more than [X] must be scored during the entire match;
2&Ov[X] - Away team wins the match, and more than [X] must be scored during the entire match;
1&Un[X] - Home team wins the match, and less than [X] must be scored during the entire match;
X&Un[X] - The match ends in a draw, and less than [X] must be scored during the entire match;
2&Un[X] - Away team wins the match, and less than [X] must be scored during the entire match.
1X2 + GG/NG
1.13.2 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1&GG - Home team wins the match, both teams score at least 1 goal apiece in the match;
X&GG - The match ends in a draw, both teams score at least 1 goal apiece in the match;
2&GG - Away team wins the match, both teams score at least 1 goal apiece in the match;
1&NG - Home team wins the match, away team does not score at all;
X&NG - The match ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the match, home team does not score at all.
1X2 + ODD/EVEN
1.13.3 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if the total amount of goals scored will be an odd number or an even number:
1&Even - Home team wins the match, the final result is an even number;
X&Even - The match ends in a draw, the final result is an even number;
2&Even - Away team wins the match, the final result is an even number;
1&Odd - Home team wins the match, the final result is an odd number;
X&Odd - The match ends in a draw, the final result is an odd number;
2&Odd - Away team wins the match, the final result is an odd number;
DOUBLE CHANCE + GG/NG
1.14.1 - User must predict which team will win or draw the match, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1X&GG - Home team wins, or the match ends in a draw, and both teams score at least 1 goal apiece during the match;
12&GG - Home or away team wins the match indifferently, and both teams score at least 1 goal apiece during the match;
X2&GG - Away team wins, or the match ends in a draw, and both teams score at least 1 goal apiece during the match;
1X&NG - Home team wins, or the match ends in a draw, and both teams do not score at all or at least one team does not score in the match;
12&NG - Home team or away team wins the match indifferently, and at least one team does not score in the match;
X2&NG - Away team wins, or the match ends in a draw, and both teams do not score at all or at least one team does not score in the match.
DOUBLE CHANCE + UNDER/OVER [X]
1.14.2 - User must predict which team will win or draw the match, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses;
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the entire match;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the entire match;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the entire match;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the entire match;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the entire match;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the entire match;
1X2 FIRST-HALF + U/O 1.5 FIRST-HALF
1.15.1 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
1 1H&+1.5 1H - Home team wins the first-half, and 2 or more goals are scored during the first-half;
X 1H&+1.5 1H - The first-half ends in a draw, and 2 or more goals are scored during the first-half;
2 1H&+1.5 1H - Away team wins the first-half, and 2 or more goals are scored during the first-half;
1 1H&-1.5 1H - Home team wins the first-half, and 2 or less goals are scored during the first-half;
X 1H&-1.5 1H - The first-half ends in a draw, and 2 or less goals are scored during the first-half;
2 1H&-1.5 1H - Away team wins the first-half, and 2 or less goals are scored during the first-half;
1X2 FIRST-HALF + GG/NG FIRST-HALF
1.15.2 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1 1H&GG 1H - Home team wins the first-half, both teams score at least 1 goal apiece in the first-half;
X 1H&GG 1H - The first-half ends in a draw, both teams score at least 1 goal apiece in the first-half;
2 1H&GG 1H - Away team wins the first-half, both teams score at least 1 goal apiece in the first-half;
1 1H&NG 1H - Home team wins the first-half, away team does not score at all in the first-half;
X 1H&NG 1H - The first-half ends in a draw, both teams do not score at all in the first-half, the result is 0-0;
2 1H&NG 1H - Away team wins the first-half, home team does not score at all in the first-half.
DOUBLE CHANCE FIRST-HALF + GG/NG FIRST-HALF
1.15.3 - User must predict which team will win or draw the first-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1X 1H&GG 1H - Home team wins the first-half, or it ends in a draw, and both teams score at least 1 goal apiece in the first-half;
12 1H&GG 1H - Home or away team wins the first-half indifferently, and both teams score at least 1 goal apiece in the first-half;
X2 1H&GG 1H - Away team wins the first-half, or it ends in a draw, and both teams score at least 1 goal apiece in the first-half;
1X 1H&NG 1H - Home team wins the first-half, or it ends in a draw, and both teams do not score at all or at least one team does not score in the first-half;
12 1H&NG 1H - Home or away team wins the first-half indifferently, and at least one team does not score in the first-half;
X2 1H&NG 1H - Draw or Away team wins first half and one or both teams not to score during the first half.
DOUBLE CHANCE FIRST HALF + UNDER/OVER [X]
1.15.4 - User must predict which team will win or draw the first-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the first-half;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the first-half;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the first-half;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the first-half;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the first-half;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the first-half;
1X2 SECOND-HALF + U/O 1.5 SECOND-HALF
1.16.1 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
1 2H&+1.5 2H - Home team wins the second-half, and 2 or more goals are scored during the second-half;
X 2H&+1.5 2H - The second-half ends in a draw, and 2 or more goals are scored during the second-half;
2 2H&+1.5 2H - Away team wins the second-half, and 2 or more goals are scored during the second-half;
1 2H&-1.5 2H - Home team wins the second-half, and 2 or less goals are scored during the second-half;
X 2H&-1.5 2H - The second-half ends in a draw, and 2 or less goals are scored during the second-half;
2 2H&-1.5 2H - Away team wins the second-half, and 2 or less goals are scored during the second-half;
1X2 SECOND-HALF + GG/NG SECOND-HALF
1.16.2 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1 2H&GG 2H - Home team wins the second-half, both teams score at least 1 goal apiece in the second-half;
X 2H&GG 2H - The second-half ends in a draw, both teams score at least 1 goal apiece in the second-half;
2 2H&GG 2H - Away team wins the second-half, both teams score at least 1 goal apiece in the second-half;
1 2H&NG 2H - Home team wins the second-half, away team does not score at all in the second-half;
X 2H&NG 2H - The second-half ends in a draw, both teams do not score at all in the second-half, the result is 0-0;
2 2H&NG 2H - Away team wins the second-half, home team does not score at all in the second-half.
DOUBLE CHANCE SECOND-HALF + GG/NG SECOND-HALF
1.16.3 - User must predict which team will win or draw the second-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1X 2H&GG 2H - Home team wins the second-half, or it ends in a draw, and both teams score at least 1 goal apiece in the second-half;
12 2H&GG 2H - Home or away team wins the second-half indifferently, and both teams score at least 1 goal apiece in the second-half;
X2 2H&GG 2H - Away team wins the second-half, or it ends in a draw, and both teams score at least 1 goal apiece in the second-half;
1X 2H&NG 2H - Home team wins the second-half, or it ends in a draw, and both teams do not score at all or at least one team does not score in the second-half;
12 2H&NG 2H - Home or away team wins the second-half indifferently, and at least one team does not score in the second-half;
X2 2H&NG 2H - Draw or Away team wins first half and one or both teams not to score during the first half.
DOUBLE CHANCE SECOND-HALF + UNDER/OVER 1.5 SECOND-HALF
1.16.4 - User must predict which team will win or draw the second-half, using the DC (Double Chance) market in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
1X&Ov[X] - Home team wins, or the match ends in a draw, and more than [X] must be scored during the second-half;
12&Ov[X] - Home or away team wins the match indifferently, and more than [X] must be scored during the second-half;
X2&Ov[X] - Away team wins, or the match ends in draw, and more than [X] must be scored during the second-half;
1X&Un[X] - Home team wins, or the match ends in a draw, and less than [X] must be scored during the second-half;
12&Un[X] - Home or away team wins the match indifferently, and less than [X] must be scored during the second-half;
X2&Un[X] - Away team wins, or the match ends in draw, and less than [X] must be scored during the second-half;
1X2 + UN/OV 1.5 + GG/NG
1.17.1 - User must predict which team will win the match, in a combo-way with other two different odds, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, and if both teams score at least 1 goal apiece in the match or not:
1&O1.5&GG - Home team wins the match, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
1&O1.5&NG - Home team wins the match, 2 or more goals must be scored during the match, and away team does not score at all during the match;
1&U1.5&NG - Home team wins the match, less than 2 goals must be scored during the match, and away team does not score at all during the match;
2&O1.5&GG - Away team wins the match, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
2&O1.5&NG - Away team wins the match, 2 or more goals must be scored during the match, and home team does not score at all during the match;
2&U1.5&NG - Away team wins the match, less than 2 goals must be scored during the match, and home team does not score at all during the match;
X&O1.5&GG - The match ends in a draw, 2 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
X&U1.5&NG - The match ends in a draw; since less than 2 goals must be scored during the match, than both teams do not score at all in the match because the result is 0-0;
1X2 + UN/OV 2.5 + GG/NG
1.17.2 - User must predict which team will win the match, in a combo-way with other two different odds, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses, and if both teams score at least 1 goal apiece in the match or not:
1&O2.5&GG - Home team wins the match, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
1&O2.5&NG - Home team wins the match, 3 or more goals must be scored during the match, and away team does not score at all during the match;
1&U2.5&NG - Home team wins the match, less than 3 goals must be scored during the match, and away team does not score at all during the match;
2&O2.5&GG - Away team wins the match, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
2&O2.5&NG - Away team wins the match, 3 or more goals must be scored during the match, and home team does not score at all during the match;
2&U2.5&NG - Away team wins the match, less than 3 goals must be scored during the match, and home team does not score at all during the match;
X&O2.5&GG - The match ends in a draw, 3 or more goals must be scored during the match, and both teams score at least 1 goal apiece during the match;
X&U2.5&NG - The match ends in a draw; since less than 3 goals must be scored during the match, and both teams do not score at all or at least one team does not score in the match, than both teams do not score at all in the match because the result is 0-0;
TRI COMBO SPECIAL (1X2 HT + 1X2 FT + UN/OV [X])
1.17.3 - User must predict which team will win each and every half, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1/1 & O1.5 - Home team wins both halves, and 2 or more goals are scored during the match;
1/1 & O2.5 - Home team wins both halves, and 3 or more goals are scored during the match;
1/1 & O3.5 - Home team wins both halves, and 4 or more goals are scored during the match;
2/2 & O1.5 - Away team wins both halves, and 2 or more goals are scored during the match;
2/2 & O2.5 - Away team wins both halves, and 3 or more goals are scored during the match;
2/2 & O3.5 - Away team wins both halves, and 4 or more goals are scored during the match;
CHANCE MIX
1.18.1 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 or O2.5 - Home team wins the match OR 3, or more goals, are scored during the match;
X or O2.5 - The match ends in a draw OR 3, or more goals, are scored during the match;
2 or O2.5 - Away team wins the match OR 3, or more goals, are scored during the match;
1 or U2.5 - Home team wins the match, OR 2 or less goals are scored during the match;
X or U2.5 - The match ends in a draw, OR 2 or less goals are scored during the match;
2 or U2.5 - Away team wins the match, OR 2 or less goals are scored during the match;
1 or GG - Home team wins the match, OR both teams score at least 1 goal apiece during the match;
X or GG - The match ends in a draw OR both teams score at least 1 goal apiece during the match;
2 or GG - Away team wins the match, OR both teams score at least 1 goal apiece during the match;
1 or NG - Home team wins the match, OR both teams do not score at all or at least one team does not score in the match;
X or NG - The match ends in a draw, OR both teams do not score at all or at least one team does not score in the match;
2 or NG - Away team wins the match, OR both teams do not score at all or at least one team does not score in the match;
GG or O2.5 - Both teams score at least 1 goal apiece during the match OR 3, or more goals, are scored during the match;
GG or U2.5 - Both teams score at least 1 goal apiece during the match, OR 2 or less goals are scored during the match;
NG or O2.5 - Both teams do not score at all or at least one team does not score in the match OR 3, or more goals, are scored during the match;
NG or U2.5 - Both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match.
CHANCE MIX FIRST-HALF
1.18.2 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the first-half; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 or O2.5 (HT) - Home team wins the first-half OR 3, or more goals, are scored during the first-half;
X or O2.5 (HT) - The first-half ends in a draw OR 3, or more goals, are scored during the first-half;
2 or O2.5 (HT) - Away team wins the first-half OR 3, or more goals, are scored during the first-half;
1 or U2.5 (HT) - Home team wins the first-half, OR 2 or less goals are scored during the first-half;
X or U2.5 (HT) - The first-half ends in a draw, OR 2 or less goals are scored during the first-half;
2 or U2.5 (HT) - Away team wins the first-half, OR 2 or less goals are scored during the first-half;
1 or GG (HT) - Home team wins the first-half, OR both teams score at least 1 goal apiece during the first-half;
X or GG (HT) - The first-half ends in a draw OR both teams score at least 1 goal apiece during the first-half;
2 or GG (HT) - Away team wins the first-half, OR both teams score at least 1 goal apiece during the first-half;
1 or NG (HT) - Home team wins the first-half, OR both teams do not score at all or at least one team does not score in the first-half;
X or NG (HT) - The first-half ends in a draw, OR both teams do not score at all or at least one team does not score in the first-half;
2 or NG (HT) - Away team wins the first-half, OR both teams do not score at all or at least one team does not score in the first-half;
GG or O2.5 (HT) - Both teams score at least 1 goal apiece during the first-half OR 3, or more goals, are scored during the first-half;
GG or U2.5 (HT) - Both teams score at least 1 goal apiece during the first-half, OR 2 goals or less are scored during the first-half;
NG or O2.5 (HT) - Both teams do not score at all or at least one team does not score in the first-half OR 3, or more goals, are scored during the first-half;
NG or U2.5 (HT) - Both teams do not score at all or at least one team does not score in the first-half, OR 2 or less goals are scored during the first-half.
CHANCE MIX 45 or 90
1.18.3 - User must predict one or two different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict both outcomes correctly, the bet will be set as winning:
1 1H or 1 - Home team wins the first-half OR home team wins the match;
1 1H or X - Home team wins the first-half OR the match ends in a draw;
1 1H or 2 - Home team wins the first-half OR away team wins the match;
X 1H or 1 - The first-half ends in a draw OR home team wins the match;
X 1H or X - The first-half ends in a draw OR the match ends in a draw;
X 1H or 2 - The first-half ends in a draw OR away team wins the match;
2 1H or 1 - Away team wins the first-half OR home team wins the match;
2 1H or X - Away team wins the first-half OR the match ends in a draw;
2 1H or 2 - Away team wins the first-half OR away team wins the match.
CHANCE MIX 3
1.18.4 - User must predict one or two or three different outcomes, indicated in the same odd but taken from different markets, referring to the final result of the entire match; in order to win the bet, only one outcome needs to be right, anyway if the user predict all the outcomes correctly, the bet will be set as winning:
1 or NG or U2.5 - Home team wins the match, OR both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match;
2 or NG or U2.5 - Away team wins the match, OR both teams do not score at all or at least one team does not score in the match, OR 2 or less goals are scored during the match;
1 or GG or O2.5 - Home team wins the match, OR both teams score at least 1 goal apiece during the match, OR 3 or more goals are scored during the match;
2 or GG or O2.5 - Away team wins the match, OR both teams score at least 1 goal apiece during the match, OR 3 or more goals are scored during the match;
1 or X or O1.5 - Home team wins the match, OR it ends in a draw, OR 2 or more goals are scored during the match;
X or 2 or O1.5 - The match ends in a draw, OR away team wins it, OR 2 or more goals are scored during the match;
1 or X or O2.5 - Home team wins the match, OR it ends in a draw, OR 3 or more goals scored during the match;
1 or 2 or O2.5 - Home team wins the match, OR away team wins it, OR 3 or more goals scored during the match;
X or 2 or O2.5 - The match ends in a draw, OR away team wins it, OR 3 or more goals are scored during the match;
1 or X or U2.5 - Home team wins the match, OR it ends in a draw, OR 2 or less goals scored during the match;
X or 2 or U2.5 - The match ends in a draw, OR away team wins it, OR 2 or less goals are scored during the match;
1 or X or O3.5 - Home team wins the match, OR it ends in a draw, OR 4 or more goals scored during the match;
X or 2 or O3.5 - The match ends in a draw, OR away team wins it, OR 4 or more goals are scored during the match;
1 or X or GG - Home team wins the match, OR it ends in a draw, OR both teams score 1 goal apiece during the match;
X or 2 or GG - The match ends in a draw, OR away team wins it, OR both teams score 1 goal apiece during the match;
1 or X or NG - Home team wins the match, OR it ends in a draw, OR both teams do not score at all or at least one team does not score in the match;
1 or 2 or NG - Home team wins the match, OR away team wins it, OR both teams do not score at all or at least one team does not score in the match;
X or 2 or NG - The match ends in a draw, OR away team wins it, OR both teams do not score at all or at least one team does not score in the match;
KICK-OFF
1.19.1 - User must predict which team starts the play at the beginning of the match:
KO1 - Kick-off performed by home team;
KO2 - Kick-off performed by away team.
FIRST GOAL
1.19.2 - User must predict which team scores the first goal of the match:
1 - Home team scores the first goal of the match;
0-0 - The match ends with the result of 0-0;
2 - Away team scores the first goal of the match.
FIRST GOAL FIRST-HALF
1.19.3 - User must predict which team scores the first goal of the first-half:
1 - Home team scores the first goal of the first-half;
0-0 - The first-half ends with the result of 0-0;
2 - Away team scores the first goal of the first-half.
FIRST GOAL SECOND-HALF
1.19.4 - User must predict which team scores the first goal of the second-half:
1 - Home team scores the first goal of the second-half;
0-0 - The second-half ends with the result of 0-0;
2 - Away team scores the first goal of the second-half.
LAST GOAL
1.19.5 - User must predict which team scores the last goal of the match:
1 - Home team scores the last goal of the match;
0-0 - The match ends with the result of 0-0;
2 - Away team scores the last goal of the match.
GOAL 45/90
1.19.6 - User must predict the total amount of goals scored during the first-half and the total amount of goals scored during the second-half:
1+ 1H&1+ 2H - 1 or more goals are scored during the first-half and 1 or more goals are scored during the second-half;
1+ 1H&2+ 2H - 1 or more goals are scored during the first-half and 2 or more goals are scored during the second-half;
1+ 1H&3+ 2H - 1 or more goals are scored during the first-half and 3 or more goals are scored during the second-half;
2+ 1H&1+ 2H - 2 or more goals are scored during the first-half and 1 or more goals are scored during the second-half;
2+ 1H&2+ 2H - 2 or more goals are scored during the first-half and 2 or more goals are scored during the second-half;
1- 1H&1- 2H - 1 or less goals are scored during the first-half and 1 or less goals are scored during the second-half;
1- 1H&2- 2H - 1 or less goals are scored during the first-half and 2 or less goals are scored during the second-half;
2- 1H&1- 2H - 2 or less goals are scored during the first-half and 1 or less goals are scored during the second-half;
2- 1H&2- 2H - 2 or less goals are scored during the first-half and 2 or less goals are scored during the second-half;
TIME OF FIRST GOAL (15 Min)
1.19.7 - User must predict the time range in which the first goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 15:00 - The first goal is scored between the minutes indicated;
15:01 - 30:00 - The first goal is scored between the minutes indicated;
30:01 - HT - The first goal is scored between the minutes indicated;
45:01 - 60:00 - The first goal is scored between the minutes indicated;
60:01 - 75:00 - The first goal is scored between the minutes indicated;
75:01 - FT - The first goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
TIME OF FIRST GOAL (10 Min)
1.19.8 - User must predict the time range in which the first goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 10:00 - The first goal is scored between the minutes indicated;
10:01 - 20:00 - The first goal is scored between the minutes indicated;
20:01 - 30:00 - The first goal is scored between the minutes indicated;
30:01 - 40:00 - The first goal is scored between the minutes indicated;
40:01 - 50:00 - The first goal is scored between the minutes indicated;
50:01 - 60:00 - The first goal is scored between the minutes indicated;
60:01 - 70:00 - The first goal is scored between the minutes indicated;
70:01 - 80:00 - The first goal is scored between the minutes indicated;
80:01 - FT - The first goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
1X2 + FIRST GOAL
1.29.9 - User must predict which team will win the match, in a combo-way with which team will score the first goal:
1&FG1 - Home team wins the match and it scores the first goal;
X&FG1 - The match ends in a draw and home team scores the first goal;
2&FG1 - Away team wins the match and home team scores the first goal;
1&FG2 - Home team wins the match and away team scores the first goal;
X&FG2 - The match ends in a draw and away team scores the first goal;
2&FG2 - Away team wins the match and it scores the first goal;
0-0 - The match ends with the final result of 0-0.
HALF WITH MOST GOALS
1.19.10 - User must predict in which half will be scored the biggest number of goals:
1⁰ Half - The biggest number of goals will be scored during the first-half;
Draw - Both halves will have the same amount of goals;
2⁰ Half - The biggest number of goals will be scored during the second-half;
HALF WITH MOST GOALS (HOME TEAM)
1.19.11 - User must predict in which half the home team will score the biggest number of goals:
1⁰ Half - Home team will score its biggest number of goal during the first-half;
Draw - Both halves will have the same amount of goals scored by home team;
2⁰ Half - Home team will score its biggest number of goal during the second-half.
HALF WITH MOST GOALS (AWAY TEAM)
1.19.12 - User must predict in which half the away team will score the biggest number og goals:
1⁰ Half - Away team will score its biggest number of goal during the first-half;
Draw - Both halves will have the same amount of goals scored by away team;
2⁰ Half - Away team will score its biggest number of goal during the second-half.
CORRECT SCORE
1.20.1 - User must predict the correct final result of the match, choosing among offered options.
CORRECT SCORE FIRST-HALF
1.20.2 - User must predict the correct final result of the first-half, choosing among offered options.
CORRECT SCORE SECOND-HALF
1.20.3 - User must predict the correct final result of the second-half, choosing among offered options.
CORRECT SCORE HT/FT
1.20.4 - User must predict the correct final result of the first-half in a combo-way with the correct final result of the match, choosing among offered options.
TO SCORE YES/NO
1.21.1 - User must predict if the selected team will score at least 1 goal during the match:
1Yes - Home team scores at least one goal during the match;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the match;
2No - Away team will not score any goal at all.
TO SCORE FIRST-HALF
1.21.2 - User must predict if the selected team will score at least 1 goal during the first-half:
1Yes - Home team scores at least one goal during the first-half;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the first-half;
2No - Away team will not score any goal at all.
TO SCORE SECOND HALF
1.21.3 - User must predict if the selected team will score at least 1 goal during the second-half:
1Yes - Home team scores at least one goal during the second-half;
1No - Home team will not score any goal at all;
2Yes - Away team scores at least one goal during the second-half;
2No - Away team will not score any goal at all.
ODD/EVEN
1.22.1 - User must predict if the total amount of goals scored during the match will be an odd number or an even number:
Odd - The total amount of goals scored during the match will be an odd number;
Even - The total amount of goals scored during the match will be an even number.
ODD/EVEN FIRST-HALF
1.22.2 - User must predict if the total amount of goals scored during the first-half will be an odd number or an even number:
Odd - The total amount of goals scored during the first-half will be an odd number;
Even - The total amount of goals scored during the first-half will be an even number.
ODD/EVEN SECOND-HALF
1.22.3 - User must predict if the total amount of goals scored during the second-half will be an odd number or an even number:
Odd - The total amount of goals scored during the second-half will be an odd number;
Even - The total amount of goals scored during the second-half will be an even number.
ODD/EVEN HOME
1.22.4 - User must predict if the total amount of goals scored by home team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by home team during the match will be an odd number;
Even - The total amount of goals scored by home team during the match will be an even number.
ODD/EVEN AWAY
1.22.5 - User must predict if the total amount of goals scored by away team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by away team during the match will be an odd number;
Even - The total amount of goals scored by away team during the match will be an even number.
HOME WINS TO ZERO
1.23.1 - User must predict if home team will win the match without being subjected to any goals by away team:
Yes - Home team will win the match, away team will not score any goal at all;
No - Home team will win the match, away team will score at least one goal.
AWAY WINS TO ZERO
1.23.2 - User must predict if away team will win the match without being subjected to any goals by home team:
Yes - Away team will win the match, home team will not score any goal at all;
No - Away team will win the match, home team will score at least one goal.
HOME WINS BOTH HALVES
1.23.3 - User must predict if home team will take the lead over away team in each and every halves:
Yes - Home team wins both halves during the match;
No - Home team does not win both halves during the match.
AWAY WINS BOTH HALVES
1.23.4 - User must predict if away team will take the lead over home team in each and every halves:
Yes - Away team wins both halves during the match;
No - Away team does not win both halves during the match.
HOME WINS AT LEAST ONE HALF
1.23.5 - User must predict if home team will take the lead over away team at least in one half during the match:
Yes - Home team wins at least one half during the match;
No - Home team loses both halves.
AWAY WINS AT LEAST ONE HALF
1.23.6 - User must predict if away team will take the lead over home team at least in one half during the match:
Yes - Away team wins at least one half during the match;
No - Away team loses both halves.
HOME OR AWAY WINS BOTH HALVES
1.23.7 - User must predict if home or away team will take lead over the other one in both halves indifferently:
Yes - Home team or away team wins both halves indifferently;
No - Home team or away team does not win both halves indifferently.
HOME TO SCORE IN BOTH HALVES
1.23.8 - User must predict if home team will score at least one goal in both halves:
Yes - Home team scores at least one goal in both halves;
No - Home team does not score at least one goal in both halves.
AWAY TO SCORE IN BOTH HALVES
1.23.9 - User must predict if away team will score at least one goal in both halves:
Yes - Away team scores at least one goal in both halves;
No - Away team does not score at least one goal in both halves.
CLEAN SHEET HOME
1.23.10 - User must predict if home team will be able to prevent away team from scoring any goal during the entire match:
Yes - Home team prevents away team from scoring during the match; 
No - Away team scores at least one goal during the match.
CLEAN SHEET AWAY
1.23.11 - User must predict if away team will be able to prevent home team from scoring any goal during the entire match:
Yes - Away team prevents home team from scoring during the match; 
No - Home team scores at least one goal during the match.
CLEAN SHEET HOME FIRST-HALF
1.23.12 - User must predict if home team will be able to prevent away team from scoring any goal during the first-half:
Yes - Home team prevents away team from scoring during the first-half; 
No - Away team scores at least one goal during the first-half.
CLEAN SHEET AWAY FIRST-HALF
1.23.13 - User must predict if away team will be able to prevent home team from scoring any goal during the first-half:
Yes - Away team prevents home team from scoring during the first-half; 
No - Home team scores at least one goal during the first-half.
CLEAN SHEET HOME SECOND-HALF
1.23.14 - User must predict if home team will be able to prevent away team from scoring any goal during the second-half:
Yes - Home team prevents away team from scoring during the second-half; 
No - Away team scores at least one goal during the second-half.
CLEAN SHEET AWAY SECOND-HALF
1.23.15 - User must predict if away team will be able to prevent home team from scoring any goal during the second-half:
Yes - Away team prevents home team from scoring during the second-half; 
No - Home team scores at least one goal during the second-half.
TOTAL MATCH GOALS 
1.24.1 - User must predict the correct total number of goals scored during the match:
0 - No goals are scored during the match;
1 - 1 goal is scored by either team during the match;
2 - 2 goals are scored by either team during the match;
3 - 3 goals are scored by either team during the match;
4 - 4 goals are scored by either team during the match;
5+ - 5 or more goals are scored by either team during the match.
TOTAL GOALS FIRST-HALF
1.24.2 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored during the first-half;
1 - 1 goal is scored by either team during the first-half;
2+ - 2 or more goals are scored by either team during the first-half.
TOTAL GOALS SECOND-HALF
1.24.3 - User must predict the correct total number of goals scored during the second-half:
0 - No goals are scored during the second-half;
1 - 1 goal is scored by either team during the second-half;
2+ - 2 or more goals are scored by either team during the second-half.
TOTAL GOALS HOME
1.24.4 - User must predict the correct total number of goals scored only by home team during the match:
0 - No goals are scored by home team during the match;
1 - 1 goal is scored by home team during the match;
2 - 2 goals are scored by home team during the match;
3+ - 3 or more goals are scored by home team during the match;
TOTAL GOALS AWAY
1.24.5 - User must predict the correct total number of goals scored only by away team during the match:
0 - No goals are scored by away team during the match;
1 - 1 goal is scored by away team during the match;
2 - 2 goals are scored by away team during the match;
3+ - 3 or more goals are scored by away team during the match;
FIRST CORNER
1.25.1 - User must predict which team will be granted the first corner of the match:
1 - First corner of the match goes to home team; 
2 - First corner of the match goes to away team.
FIRST CORNER FIRST-HALF
1.25.2 - User must predict which team will be granted the first corner in the first-half:
1 - First corner in the first-half goes to home team; 
2 - First corner in the first-half goes to away team.
FIRST CORNER SECOND-HALF
1.25.3 - User must predict which team will be granted the first corner in the second-half:
1 - First corner in the second-half goes to home team; 
2 - First corner in the second-half goes to away team.
CORNER UNDER/OVER [X]
1.25.4 - User must predict if the total number of corners during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER FIRST-HALF [X]
1.25.5 - User must predict if the total number of corners during the first-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the first-half is lower than [X];
Over [X] - The total number of corners during the first-half is higher than [X].
CORNER UNDER/OVER SECOND-HALF [X]
1.25.6 - User must predict if the total number of corners during the second-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the second-half is lower than [X];
Over [X] - The total number of corners during the second-half is higher than [X].
TOTAL CORNERS
1.25.7 - User must predict the total amount of corners assigned during the match, choosing among offered options:
0-8 - Total corners assigned during the match;
9-11 - Total corners assigned during the match; 
12+ - Total corners assigned during the match.
TOTAL CORNERS FIRST-HALF
1.25.8 - User must predict the total amount of corners assigned during the first-half, choosing among offered options:
0-4 - Total corners assigned during the first-half;
5-6 - Total corners assigned during the first-half;
7+ - Total corners assigned during the first-half.
TOTAL CORNERS SECOND-HALF
1.25.9 - User must predict the total amount of corners assigned during the second-half, choosing among offered options:
0-4 - Total corners assigned during the second-half;
5-6 - Total corners assigned during the second-half;
7+ - Total corners assigned during the second-half.
TOTAL CORNERS HOME
1.25.10 - User must predict the total amount of corners granted to home team during the match, choosing among offered options:
0-2 - Total corners granted to home team during the match;
3-4 - Total corners granted to home team during the match;
5-6 - Total corners granted to home team during the match;
7+ - Total corners granted to home team during the match.
TOTAL CORNERS AWAY
1.25.11 - User must predict the total amount of corners granted to away team during the match, choosing among offered options:
0-2 - Total corners granted to away team during the match;
3-4 - Total corners granted to away team during the match;
5-6 - Total corners granted to away team during the match;
7+ - Total corners granted to away team during the match.
CORNER HANDICAP
1.25.12 - User must predict which team will be granted the biggest number of corners during the match, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the match after handicap is applied;
2 - Away team wins the match after handicap is applied.
CORNER HANDICAP FIRST-HALF
1.25.13 - User must predict which team will be granted the biggest number of corners during the first-half, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the first-half after handicap is applied;
2 - Away team wins the first-half after handicap is applied.
CORNER HANDICAP FIRST-HALF
1.25.14 - User must predict which team will be granted the biggest number of corners during the second-half, after the handicap value shown is added properly (the sames rule for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the second-half after handicap is applied;
2 - Away team wins the second-half after handicap is applied.
CORNER EVEN/ODD
1.25.15 - User must predict if the total number of corners assigned during the match will be an odd number or an even number:
Odd - The number of corners assigned during the match is an odd number;
Even - The number of corners assigned during the match is an even number.
CARDS
1.25.16 - This market is notably referred to cards issuing by the referee during the match; each and every single card has its own point, as explained below, and the final score will be made by adding every point for each card issued. In order to do so, every card issued and assigned to anyone who is not standing on the field itself (for example, on bleachers), such as coaches, sport managers or reserves, will not be taken in consideration in this market. Yellow Card = 1
Red Card = 2
Yellow Card + Yellow Card = Red Card = 3
Yellow Card + Red Card = 3
(Maximum card count per player is 3).
FIRST CARD
1.26.1 - User must predict which team the first card will be assigned to, during the match:
1 - First card issued in disadvantage of one home team player;
2 - First card issued in disadvantage of one away team player.
FIRST CARD FIRST-HALF
1.26.2 - User must predict which team the first card will be assigned to, during the first-half:
1 - First card issued in disadvantage of one home team player;
2 - First card issued in disadvantage of one away team player.
RED CARD
1.26.3 - User must predict if one red card will be issued and assigned during the match:
Yes - At least one player receives a red card during the match;
No - No player receives a red card during the match.
UNDER/OVER [X] CARDS
1.26.4 - User must predict if the total amount of cards issued and assigned during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
UNDER/OVER [X] CARDS FIRST-HALF
1.26.5 - User must predict if the total amount of cards issued and assigned during the first-half will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the first-half is lower than [X];
Over [X] - The total number of cards issued during the first-half is higher than [X].
TOTAL CARDS HOME TEAM
1.26.6 - User must predict the total amount of cards issued and assigned to home team during the match, choosing among offered options: 
0-1 - From zero to one card issued and assigned to home team during the match; 
2 - Two cards card issued and assigned to home team during the match; 
3 - Three cards card issued and assigned to home team during the match;
4 - Four cards card issued and assigned to home team during the match;
5+ - Five or more cards card issued and assigned to home team during the match.
TOTAL CARDS AWAY TEAM
1.26.7 - User must predict the total amount of cards issued and assigned to away team during the match, choosing among offered options: 
0-1 - From zero to one card issued and assigned to away team during the match; 
2 - Two cards card issued and assigned to away team during the match; 
3 - Three cards card issued and assigned to away team during the match;
4 - Four cards card issued and assigned to away team during the match;
5+ - Five or more cards card issued and assigned to away team during the match.
TOTAL CARDS
1.26.8 - User must predict the total amount of cards issued and assigned to both teams during the match, choosing among offered options:
0-2 - From zero to two card issued and assigned to both teams during the match;
3-4 - From three to four card issued and assigned to both teams during the match;
5-6 - From five to six card issued and assigned to both teams during the match;
7+ - Seven or more cards issued and assigned to both teams during the match;
1° GOAL METHOD
1.27.1 - Users must predict which way the first goal of the match will be scored:
Free kick - This goal must be scored directly from a free kick (this rule also applies in case of goals scored directly from a corner kick);
Penalty - This goal must be scored directly from penalty and only by the penalty taker (any goals scored after goal-keeper savings or second ball contact by penalty taker are not included);
Own Goal - This goal must be scored only as an own goal;
Head shot - This goal must be scored with a final touch of a head shot (any kind of other deflections are not included);
Shot - This rule applies to every other goal kinds not mentioned or included before;
No Goal - No goals are at all scored during the match;
PENALIES YES/NO
1.27.2 - User must predict if a penalty will be granted during the match:
Yes - At least one penalty is granted during the match;
No - No penalties are granted during the match.
WINNING MARGIN
1.27.3 - User must predict the exact number of goals that will lead one team to victory:
Home 3+ - Home team wins the match with 3 or more goals of advantage;
Home 2 - Home team wins the match 2 goals of advantage;
Home 1 - Home team wins the match 1 goal of advantage;
X - The match ends in a draw;
Away 1 - away team wins the match 1 goal of advantage;
Away 2 - away team wins the match 2 goals of advantage;
Away 3+ - away team wins the match with 3 or more goals of advantage.
PLAYER SPECIAL
ANYTIME GOAL-SCORER 
1.6.1 - User must predict if a player will score at least one goal during the match; if the chosen one doesn't take part in the entire match, or if he doesn't join the field from the bleacher, these markets will be set as void.
FIRST GOAL-SCORER
1.6.2 - User must predict a player that necessarily needs to score the first goal during the match; if the chosen one doesn't take part in the entire match, or if he doen't join the field from the bleacher, or if he joins the field after the first goal has already been scored, these markets will be set as void.  
LAST GOAL SCORER
1.6.3 - User must predict a player that necessarily needs to score the last goal during the match; if the chosen one doesn't take part in the entire match, or if he doen't join the field from the bleacher, these markets will be set as void. If the match ends with the result of 1-0 or 0-1, the first scorer will also be considered the last one.
TO SCORE 2+
1.6.4 - User must predict if a player will score at least two goals during the match; if the chosen one doesn't take part in the entire match, or if he doesn't join the field from the bleacher, these markets will be set as void.
TO SCORE 3+
1.6.5 - User must predict if a player will score at least three goal during the match; if the chosen one doesn't take part in the entire match, or if he doesn't join the field from the bleacher, these markets will be set as void.
LIVE SOCCER 1.28.1 - For any postponed or unfinished match not resumed or played within the 48 hours following that match itself, every markets will be set as void.
1.28.2 - In case of errors regarding date/time of an event, or wrong live odds (events with wrong status or wrong score) that involves a significant variation in the bets placed, mgbet reserves the right to take any appropriate decisions, as well as to set every bets as void.
1X2 FULL TIME
1.29.1 - User must predict which team will win the match:
1 - Home team wins the match;
X - The match ends in a draw;
2 - Away team wins the match.
1X2 FIRST-HALF
1.29.2 - User must predict which team will win the first-half:
1 - Home team wins the first-half;
X - The first-half ends in a draw;
2 - Away team wins the first-half.
1X2 SECOND-HALF
1.29.3 - User must predict which team will win the second-half:
1 - Home team wins the second-half;
X - The second-half ends in a draw;
2 - Away team wins the second-half.
WHO WINS THE REST OF THE FIRST-HALF
1.29.4 - User must predict who will win the rest of the first-half (only goals scored after confirmed bets will matter for the bet itself):
1 - Home team wins the rest of the first-half;
X - The first-half ends in a draw;
2 - Away team wins the rest of the first-half.
WHO WINS THE REST OF THE MATCH
1.29.5 - User must predict who will win the rest of the match (only goals scored after confirmed bets will matter for the bet itself):
1 - Home team wins the rest of the match;
X - The match ends in a draw;
2 - Away team wins the rest of the match.
WHICH TEAM WILL WIN THE PENALTY
1.29.6 - Users must predict which team will win penalties (if granted):
1 - Home team wins penalties;
2 - Away team wins penalties.
DOUBLE CHANCE
1.29.7 - User must predict which team will win or draw the match, choosing two differents outcomes in a single odd:
1X - Home team wins the match, or it ends in a draw;
12 - Home or away team wins the match indifferently;
X2 - Away team wins the match, or it ends in a draw.
DOUBLE CHANCE FIRST-HALF
1.29.8 - User must predict which team will win or draw the first-half, choosing two differents outcomes in a single odd:
1X - Home team wins the first-half, or it ends in a draw;
12 - Home or away team wins the first-half indifferently;
X2 - Away team wins the first-half, or it ends in a draw.
DOUBLE CHANCE SECOND-HALF
1.29.9 - User must predict which team will win or draw the second-half, choosing two differents outcomes in a single odd:
1X - Home team wins the second-half, or it ends in a draw;
12 - Home or away team wins the second-half indifferently;
X2 - Away team wins the second-half, or it ends in a draw.
UNDER/OVER
1.29.10 - User must predict whether the total amount of goals scored in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the match;
Over (0.5) - 1 or more goals are scored during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER FIRST-HALF
1.29.11 - User must predict whether the total amount of goals scored in the first-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the first-half;
Over (0.5) - 1 or more goals are scored during the first-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER SECOND-HALF
1.29.12 - User must predict whether the total amount of goals scored in the second-half will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored during the second-half;
Over (0.5) - 1 or more goals are scored during the second-half.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER HOME TEAM
1.29.13 - User must predict whether the total amount of goals scored only by home team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by home team during the match;
Over (0.5) - 1 or more goals are scored by home team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
UNDER/OVER AWAY TEAM
1.29.14 - User must predict whether the total amount of goals scored only by away team in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
UNDER/OVER [0,5]* Under (0.5) - No goals are scored by away team during the match;
Over (0.5) - 1 or more goals are scored by away team during the match.
* Same rules applies for: U/O 1.5, U/O 2.5, U/O 3.5, U/O 4.5 and U/O 5.5
GG/NG
1.29.15 - User must predict if both teams score at least 1 goal in the match or not:
GG - Both teams score at least 1 goal apiece in the match;
NG - Both teams do not score at all or at least one team does not score in the match.
GG/NG FIRST-HALF
1.29.16 - User must predict if both teams score at least 1 goal in the first-half or not:
GGFT - Both teams score at least 1 goal apiece in the first-half;
NGFT - Both teams do not score at all or at least one team does not score in the first-half.
GG/NG SECOND-HALF
1.29.17 - User must predict if both teams score at least 1 goal in the second-half or not:
GGSH - Both teams score at least 1 goal apiece in the second-half;
NGSH - Both teams do not score at all or at least one team does not score in the second-half.
ODD/EVEN
1.29.18 - User must predict if the total amount of goals scored during the match will be an odd number or an even number:
Odd - The total amount of goals scored during the match will be an odd number;
Even - The total amount of goals scored during the match will be an even number.
ODD/EVEN FIRST-HALF
1.29.19 - User must predict if the total amount of goals scored during the first-half will be an odd number or an even number:
Odd - The total amount of goals scored during the first-half will be an odd number;
Even - The total amount of goals scored during the first-half will be an even number.
ODD/EVEN SECOND-HALF
1.29.20 - User must predict if the total amount of goals scored during the second-half will be an odd number or an even number:
Odd - The total amount of goals scored during the second-half will be an odd number;
Even - The total amount of goals scored during the second-half will be an even number.
ODD/EVEN HOME
1.29.21 - User must predict if the total amount of goals scored by home team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by home team during the match will be an odd number;
Even - The total amount of goals scored by home team during the match will be an even number.
ODD/EVEN AWAY
1.29.22 - User must predict if the total amount of goals scored by away team during the match will be an odd number or an even number:
Odd - The total amount of goals scored by away team during the match will be an odd number;
Even - The total amount of goals scored by away team during the match will be an even number.
DRAW NO BET
1.29.23 - User must predict which team will take the lead in the match; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1 - Home team wins the match;
DNB2 - Away team wins the match.
DRAW NO BET FIRST-HALF 
1.29.24 - User must predict which team will take the lead in the first-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1FH - Home team wins the first-half; 
DNB2FH - Away team wins the first-half.
DRAW NO BET SECOND-HALF
1.29.25 - User must predict which team will take the lead in the second-half; in case of a draw, this odd will be set to 1 (DNB, Draw No Bet):
DNB1SH - Home team wins the second-half;
DNB2SH - Away team wins the second-half.
HANDICAP
1.29.26 - User must predict which team will win the match, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the match after handicap is applied;
HX - The match ends in a draw after handicap is applied;
H2 - Away team wins the match after handicap is applied.
HANDICAP FIRST-HALF
1.29.27 - User must predict which team will win the first-half, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the first-half after handicap is applied;
HX - The first-half ends in a draw after handicap is applied;
H2 - Away team wins the first-half after handicap is applied.
HANDICAP SECOND-HALF
1.29.28 - User must predict which team will win the first-half, knowing that the result of a bet with handicap is obtained by adding the handicap to the final result. In order to understand the full meaning, the same rules of prematch will apply to this case. To calculate the handicap result, possible golden goals or penalties will not be considered:
H1 - Home team wins the first-half after handicap is applied;
HX - The first-half ends in a draw after handicap is applied;
H2 - Away team wins the first-half after handicap is applied.
CORRECT SCORE
1.29.29 - User must predict the correct score at the end of the match, choosing among offered options.
CORRECT SCORE FIRST-HALF
1.29.30 - User must predict the correct score at the end of the first-half, choosing among offered options.
TOTAL MATCH GOALS 
1.29.31 - User must predict the correct total number of goals scored during the match:
0 - No goals are scored during the match;
1 - 1 goal is scored by either team during the match;
2 - 2 goals are scored by either team during the match;
3 - 3 goals are scored by either team during the match;
4 - 4 goals are scored by either team during the match;
5+ - 5 or more goals are scored by either team during the match.
TOTAL GOALS FIRST-HALF
1.29.32 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored during the first-half;
1 - 1 goal is scored by either team during the first-half;
2+ - 2 or more goals are scored by either team during the first-half.
TOTAL GOALS SECOND-HALF
1.29.33 - User must predict the correct total number of goals scored during the second-half:
0 - No goals are scored during the second-half;
1 - 1 goal is scored by either team during the second-half;
2+ - 2 or more goals are scored by either team during the second-half.
TOTAL GOALS HOME
1.29.34 - User must predict the correct total number of goals scored only by home team during the match:
0 - No goals are scored by home team during the match;
1 - 1 goal is scored by home team during the match;
2 - 2 goals are scored by home team during the match;
3+ - 3 or more goals are scored by home team during the match;
TOTAL GOALS AWAY
1.29.35 - User must predict the correct total number of goals scored only by away team during the match:
0 - No goals are scored by away team during the match;
1 - 1 goal is scored by away team during the match;
2 - 2 goals are scored by away team during the match;
3+ - 3 or more goals are scored by away team during the match;
TOTAL GOALS HOME FIRST-HALF
1.29.36 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored by home team during the first-half;
1 - 1 goal is scored by home team during the first-half;
2 - 2 goals are scored by home team during the first-half;
3+ - 3 or more goals are scored by home team during the first-half.
TOTAL GOALS AWAY FIRST-HALF
1.29.37 - User must predict the correct total number of goals scored during the first-half:
0 - No goals are scored by away team during the first-half;
1 - 1 goal is scored by away team during the first-half;
2 - 2 goals are scored by away team during the first-half;
3+ - 3 or more goals are scored by away team during the first-half.
NEXT GOAL (10 minutes)
1.29.38 - User must predict the time range in which the next goal will be scored (in order to evaluate the bet, any own goals will be considered):
00:00 - 10:00 - The next goal is scored between the minutes indicated;
10:01 - 20:00 - The next goal is scored between the minutes indicated;
20:01 - 30:00 - The next goal is scored between the minutes indicated;
30:01 - 40:00 - The next goal is scored between the minutes indicated;
40:01 - 50:00 - The next goal is scored between the minutes indicated;
50:01 - 60:00 - The next goal is scored between the minutes indicated;
60:01 - 70:00 - The next goal is scored between the minutes indicated;
70:01 - 80:00 - The next goal is scored between the minutes indicated;
80:01 - FT - The next goal is scored between the minutes indicated;
0-0 - The match ends with the final result of 0-0.
NEXT GOAL
1.29.39 - User must predict which team will score the next goal during the 90 minutes of regular play:
1 - Home team scores the next goal;
NG - No further goals arescored; 
2 - Away team scores the next goal.
NEXT GOAL (OT)
1.29.40 - User must predict which team will score the next goal, including any extra time:
1 - Home team scores the next goal;
NG - No further goals arescored; 
2 - Away team scores the next goal.
NEXT GOAL FIRST-HALF
1.29.40 - User must predict which team will score the next goal during the rest of 45 minutes of the first-half:
1 - Home team scores the next goal;
NG - No further goals arescored; 
2 - Away team scores the next goal.
1X2 + UNDER/OVER [X]
1.29.41 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also whether the total amount of goals scored by both teams in the entire match will be higher (over) or lower (under) than the number indicated in parentheses:
1&Ov[X] - Home team wins the match, and more than [X] must be scored during the entire match;
X&Ov[X] - The match ends in a draw, and more than [X] must be scored during the entire match;
2&Ov[X] - Away team wins the match, and more than [X] must be scored during the entire match;
1&Un[X] - Home team wins the match, and less than [X] must be scored during the entire match;
X&Un[X] - The match ends in a draw, and less than [X] must be scored during the entire match;
2&Un[X] - Away team wins the match, and less than [X] must be scored during the entire match.
1X2 + GG/NG
1.29.42 - User must predict which team will win the match, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the match or not:
1&GG - Home team wins the match, both teams score at least 1 goal apiece in the match;
X&GG - The match ends in a draw, both teams score at least 1 goal apiece in the match;
2&GG - Away team wins the match, both teams score at least 1 goal apiece in the match;
1&NG - Home team wins the match, away team does not score at all;
X&NG - The match ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the match, home team does not score at all.
1X2 FIRST-HALF + GG/NG FIRST-HALF
1.29.43 - User must predict which team will win the first-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the first-half or not:
1&GG - Home team wins the first-half, both teams score at least 1 goal apiece in the first-half;
X&GG - The first-half ends in a draw, both teams score at least 1 goal apiece in the first-half;
2&GG - Away team wins the first-half, both teams score at least 1 goal apiece in the first-half;
1&NG - Home team wins the first-half, away team does not score at all;
X&NG - The first-half ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the first-half, home team does not score at all.
1X2 SECOND-HALF + GG/NG SECOND-HALF
1.29.44 - User must predict which team will win the second-half, in a combo-way with another odd, in this case predicting also if both teams score at least 1 goal apiece in the second-half or not:
1&GG - Home team wins the second-half, both teams score at least 1 goal apiece in the second-half;
X&GG - The second-half ends in a draw, both teams score at least 1 goal apiece in the second-half;
2&GG - Away team wins the second-half, both teams score at least 1 goal apiece in the second-half;
1&NG - Home team wins the second-half, away team does not score at all;
X&NG - The second-half ends in a draw, both teams do not score at all, the final result is 0-0;
2&NG - Away team wins the second-half, home team does not score at all.
HALF WITH MOST GOALS
1.29.45 - User must predict in which half the biggest number of goals will be scored: 
1⁰ Half - Biggest number of goals are scored during the first-half;
Draw - Both halves have the same amount of goals;
2⁰ Half - Biggest number of goals are scored during the second-half.
CORNER UNDER/OVER [X]
1.29.46 - User must predict if the total number of corners during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER [X] HOME TEAM
1.29.47 - User must predict if the total number of corners granted to home team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
CORNER UNDER/OVER [X] AWAY TEAM
1.29.48 - User must predict if the total number of corners granted to away team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of corners during the match is lower than [X];
Over [X] - The total number of corners during the match is higher than [X].
TOTAL CORNERS HOME
1.29.49 - User must predict the total amount of corners granted to home team during the match, choosing among offered options:
0-2 - Total corners granted to home team during the match;
3-4 - Total corners granted to home team during the match;
5-6 - Total corners granted to home team during the match;
7+ - Total corners granted to home team during the match.
TOTAL CORNERS AWAY
1.29.50 - User must predict the total amount of corners granted to away team during the match, choosing among offered options:
0-2 - Total corners granted to away team during the match;
3-4 - Total corners granted to away team during the match;
5-6 - Total corners granted to away team during the match;
7+ - Total corners granted to away team during the match.
CORNER EVEN/ODD
1.29.51 - User must predict if the total number of corners assigned during the match will be an odd number or an even number:
Odd - The number of corners assigned during the match is an odd number;
Even - The number of corners assigned during the match is an even number.
CORNER HANDICAP
1.29.52 - User must predict which team will be granted the biggest number of corners during the match, after the handicap value shown is added properly (the same rules for the general HANDICAP is applied here as previously explained for other markets):
1 - Home team wins the match after handicap is applied;
2 - Away team wins the match after handicap is applied.
WHO TAKES THE [X] CORNER
1.29.53 - User must predict which team the corner number [X] will be granted to:
1 - Home team is granted the corner number [X];
2 - Away team is granted the corner number [X].
UNDER/OVER CARDS
1.29.54 - For this type of bet user must predict if the total amount of cards during the match are under or over the indicated spread.
Under - Total sum of cards is inferior the indicated spread.  
Over - Total sum of cards is superior the indicated spread.
UNDER/OVER [X] CARDS HOME TEAM
1.29.55 - User must predict if the total amount of cards issued and assigned to home team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
UNDER/OVER [X] CARDS AWAY TEAM
1.29.56 - User must predict if the total amount of cards issued and assigned to away team during the match will be higher (OVER) or lower (UNDER) than the number indicated in parentheses:
Under [X] - The total number of card issued during the match is lower than [X];
Over [X] - The total number of cards issued during the match is higher than [X].
TOTAL CARDS
1.29.57 - User must predict the exact number of cards issued and assigned to both teams during the match, choosing among offered options:
0-3 - From zero to three cards are issued and assigned during the match;
4 - Exact four card are issued and assigned during the match;
5 - Exact five cards are issued and assigned during the match;
6 - Exact six cards are issued and assigned during the match;
7 - Exact seven cards are issued and assigned during the match;
8 - Exact eight cards are issued and assigned during the match;
9 - Exact nine cards are issued and assigned during the match;
10 - Exact ten cards are issued and assigned during the match;
11 - Exact eleven cards are issued and assigned during the match;
12+ - Twelve or more cards are issued and assigned during the match.

 

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